Kebo Mods

Mods / Kebo Zombies

Kebo Zombies

All your zombies at a glance: who works and who has no job, corpse quality above every body, stock limits per workplace, create zombies and unlock perks.

Screenshots

Kebo Zombies – All zombies
Kebo Zombies – All zombies
Kebo Zombies – Stock limits
Kebo Zombies – Stock limits
Kebo Zombies – Create zombie
Kebo Zombies – Create zombie
Kebo Zombies – Zombie perks
Kebo Zombies – Zombie perks

Changes

0.1.0

  • First release: everything about your zombies in one place - overview, corpse quality, stock limits, creating zombies and unlocking perks. Needs Kebo Core 0.8.5 or newer and the Kebo Adapter 0.7.2. Tested with Graveyard Keeper 2 1.007.1.
  • NEW - Zombies page: how many zombies you have, how many work and how many have no job; a count per job with filters (also "At a station", e.g. the factory carousel); every zombie by area with name, job, workplace and skulls.
  • NEW - Corpse quality in the world: red and white skulls right above every body near you - on the ground, on morgue pallets (both bodies of a double pallet) and tables, and above the body you carry. The numbers are the ones of the game's corpse window. Switches for carrying, zombie bodies, buried bodies (then the game's own grave icon is left out) and the distance.
  • NEW - Stock limits: tell your zombies how much of an item to keep. Workbenches with a crafter zombie queue the missing amount themselves and wait at the limit; mines, lumberjacks, quarries, sawmill, sand and clay stands pause and start again by themselves when the stock drops; a mine keeps working while one of its products has no limit.
  • NEW - Stock limits for farms: ripe beds wait in the field at the limit, or seeds and leaves over the limit are destroyed ("Pause" or "Destroy" per item). Limits count for the whole area; qualities (★ / ★★ / ★★★) together or one by one.
  • NEW - Stock limits in the factory: belt recipes stop at the limit; boxes on the belts, the factory's garden storage, the cargo lift and what porters and transporters carried elsewhere are counted.
  • NEW - Setting "What counts as stock": the area only, area + backpack, or everywhere.
  • NEW - "Stock" tab in the game's own zombie window (next to Character and Perks) - see the stock and set limits right at the zombie, with mouse, keyboard and controller. The same limits are on the Stock page in the Kebo window.
  • NEW - Hints in the world: "|| Limit reached" above waiting workplaces, "! Ingredients missing in the area" with the missing items above a zombie station, a pause sign on waiting queue entries and the limit in recipe tooltips.
  • NEW - Create zombie: put a ready zombie in front of you without a corpse - choose red and white skulls (0-999). It can be carried to a workplace like after a resurrection. Values the game never makes itself are marked as untested.
  • NEW - Zombie perks: choose the area and the zombie, then unlock its perks without tech points - one by one or all (parent perks first). Like in the game, every perk needs a free red skull.
  • NEW - All settings (Zombies > Settings) also in the main menu. The limits are stored by Kebo per save (Kebo\saves), your save file stays untouched.