Kebo Mods

Mods / Kebo Recipe Pins

Kebo Recipe Pins

Pin recipes and always see what you are still missing – a list under the zone sign, stock from backpack and all storages.

Screenshots

Recipe Pins – Pinned
Recipe Pins – Pinned
Recipe Pins – Shopping list
Recipe Pins – Shopping list
Recipe Pins – HUD list settings
Recipe Pins – HUD list settings

Changes

2.5.1

  • Look and controller fixes for the pin list. Needs Kebo Core 0.8.5 or newer and the Kebo Adapter 0.7.2. Tested with Graveyard Keeper 2 1.007.1.
  • NEW - The list has its own font setting (Like Kebo / Game font / Sharp) and sizes in percent for text, small text and icons, measured in real screen pixels - it looks the same on every resolution; small texts never go below 12 px.
  • NEW - List width "Fit to content": only as wide as the longest entry, so long names are no longer cut.
  • NEW - Switch "Message when showing / hiding" - turn off the "List hidden" / "List shown" message.
  • NEW - The pin list is hidden during fights and their preparation and comes back by itself afterwards.
  • CHANGED - The settings can also be changed in the main menu, and the keys are listed on the Kebo controls page (Start > Keyboard / Controller).
  • CHANGED - Recipe and station names follow the language chosen in the Kebo window.
  • FIXED - On 4:3 and 5:4 screens the list is no longer much too big.
  • FIXED - The list sits exactly under the zone sign again (right edges aligned).
  • FIXED - With "Ready pins: Hide" and every pin ready, no empty frame stays under the zone sign. The setting's text now says that a pin only goes away once you make it.
  • FIXED - R3 inside game windows and R2+R3 (opening GK2 Codex) no longer hide or show the list.
  • FIXED - After a fight the list no longer stays visible in the main menu.
2.5.0
  • Controller button for the HUD list. Needs Kebo Core 0.8.0 or newer (0.8.3 recommended).
  • NEW - Show / hide the pin list in the HUD with the controller: R3 by default. While a recipe, building or technology is selected, R3 still pins it as before. Change it in the Kebo window -> Recipe Pins -> HUD list -> "Show / hide the list (controller)": None, L3+R3 (both sticks), Back/Select, R3 or L3.
2.4.0
  • Everything since Recipe Pins 2.2.1 (includes the never released 2.3.0). Requires Kebo Core 0.8.0 and the Kebo Adapter 0.7.0. Tested with Graveyard Keeper 2 1.006.
  • SHARED INGREDIENTS - ingredients several pins need are shared out from the top pin down, so you build one thing after the other: each pin shows what it gets (2 gears in stock, two pins need 2 each: the top one shows 2/2, the one below 0/2). Shared ingredients show what all pins need together in brackets, e.g. 4/4 (8). Orange = there is more in stock, but a pin further up planned it - the "Pinned" page says for which pin. Can be switched off ("Share ingredients between pins").
  • PAGES - Recipe Pins now has four pages in the Kebo window: Pinned, Shopping list, HUD list, Settings.
  • PINNED - every pin as a card: icon, name, kind (recipe, building, alchemy formula, town building, quest, order) and where to make it, a progress bar with "7/9 ingredients - 2 missing" or "All there - ready to make", fold / unfold, arrows to change the order (the top pin gets shared ingredients first), - x3 +, "Fetch" and remove.
  • PINNED - every ingredient on two lines: icon, name, have / need in colour; below backpack, storage and where to craft it; if something is missing, what the missing amount needs.
  • PINNED - "Pin" next to a missing ingredient that can be crafted pins its recipe for exactly the missing amount (an existing pin is only raised, never lowered).
  • PINNED - folding, reordering and -/+ happen in place: the list no longer jumps, the controller highlight stays on the button you pressed.
  • SHOPPING LIST (new) - every ingredient of all pins added up, what is missing first: have / need, "N missing", backpack, storage, where to make it, which pins want it, and "Pin" for missing craftable ones. "Fetch all from storage" on top.
  • HUD LIST - looks right on every screen: the text stays readable in real screen pixels (not tiny on 4K, not huge on a Steam Deck), the game's pixel font is rounded to whole pixels, or use the sharp Noto Sans (Start -> Display). Size and font come from Kebo Core's Display page and apply to all Kebo mods; an old "Large"/"Extra large" text size is taken over once.
  • HUD LIST - never taller than the screen (setting "Tallest", default 85 %) and never off the bottom - what does not fit becomes "+ N more". Width limit in percent of the screen (default 35 %).
  • HUD LIST - position: under the zone sign (as before), right edge, left edge or top centre, shift sideways and up/down in percent; on ultrawide screens (21:9, 32:9) the edges of a 16:9 area in the middle; a safe margin for TVs.
  • HUD LIST - content: ingredients all / only missing / none; ready pins normal / marked in green / hidden; lines per pin automatic (ingredients move under the name instead of cutting it), one or two; "made at" under the name; heading on/off; up to 15 pins (was 8).
  • HUD LIST - look: background opacity 0-100 %, colour-blind colours (blue / yellow / orange instead of green / yellow / red - also on the pages in the Kebo window).
  • HUD LIST - a key to show / hide the list, and "hide while a game window is open".
  • HUD LIST - screen check on the page: text size and sharpness now, and calculated for Steam Deck, 1080p, 1440p, 3440x1440 and 4K (with the scaling the game's HUD would have there).
  • SETTINGS - on their own pages with a short explanation for every option: "HUD list" (look) and "Settings" (counting, sharing, auto tick-off, controls).
  • CONTROLLER - on "Pinned" L1/R1 jump from pin to pin, Square/Triangle change the count (never below 1 by accident), key help in the status line.
  • FIXED - some ingredients showed a developer test recipe ("test_workbench_manual", "test_flitch") instead of the real one.
  • FIXED - after changing the game language the pinned recipes kept their old names until the game was restarted.
  • FOR MODDERS - PinsApi (PinCraft, IsPinned) lets other mods pin a recipe - Kebo Workshop and Kebo Auto Fishing use it for "Pin ingredients" / "Pin bait".
  • The description on "Installed mods" is shown in your language.
2.2.1
  • New: setting "List width" (Pinned > Settings): "Like the zone sign" (as before, default) or "Fit to content" - the list is then only as wide as its longest entry, without the empty gap next to short names. Thanks to GC8VIII for the idea!
2.2.0
  • New: pin town orders (warehouse), on the order board or in a trader's order list. The list shows how many items you still have to deliver and ticks off when the order is fulfilled. Once everything is on the warehouse pallets it shows "delivered" until the game settles the order on delivery day.
  • Fixed: fuel of oven/kiln recipes is shown as information only and is no longer counted or fetched from storage.
  • Fixed: items you carry in your hands (crates, deliveries ...) now count like the backpack.
  • Tested with Graveyard Keeper 2 1.005 including both hotfixes (builds 25506711 and 25509347).