Mods / Kebo Cheats
Kebo Cheats
Items geben, Spielerwerte, Spielhilfen, Inspirationen, Technologien und Zeit – alles in einem Fenster. Früher „Kebo Mod“.
Screenshots
Änderungen
2.0.0
- Kebo Mod is now Kebo Cheats: the cheats stay here, everything that does not skip progress moved to the new mod Kebo Comfort. Needs Kebo Core 0.8.5 or newer and the Kebo Adapter 0.7.2. Tested with Graveyard Keeper 2 1.007.1.
- CHANGED - Kebo Mod is renamed to Kebo Cheats (items, player values, game helpers, inspirations, technologies, time). Toggle work, sprint, bigger stacks, backpack slots, carry, quick save and the map with teleport are now in Kebo Comfort (separate download) - install it too if you use them. Just extract Cheats over 1.7.1: folder and file stay the same (Kebo\mods\KeboMod\KeboGK2Mod.dll), your Cheats settings are kept, and Comfort takes over your old settings and the extra backpack slots / carry values of every save by itself (a copy of the old settings stays as Kebo\config\de.kevinbollinger.gk2.allinone.cfg.before-comfort). With both installed, Cheats unlocks teleport to any map point and to undiscovered milestones in Comfort.
- NEW - Player: "Immortality" - you take no damage and your health stays full.
- NEW - Player: "Indestructible fight buildings" (walls, towers) and "Immortal allies" (soldiers, your own fighting zombies) - enemies still take normal damage.
- NEW - Player: "Win fights at once" - every fight is won right after the wave starts, with the normal win window and rewards, and the fight quest goes on.
- NEW - Game helpers: "Stations use every chest" - workbenches, factory stations, crafting by hand and building take materials from every chest in the save, including the factory's Garden Storage (garden_bags_storage_1); ovens burn fuel from any firewood shed.
- NEW - Items: prayers, stories, dishes, injections and other items with a star level are listed as ★ / ★★ / ★★★ and you get exactly that star level.
- NEW - Items: new category "Books & documents" with story books and notes.
- CHANGED - Items: the details show what the game's own tooltip says (effect on use, crafted at, quality ...), in a more compact block. Hovering no longer changes them: the first click shows an item, the second marks it, the third unmarks it.
- CHANGED - Items: items with the same name can be told apart - body parts show their part or skulls, others show their id, e.g. Alchemic Powder (powder_r_g).
- CHANGED - Items: things the game only keeps as a station's stock (alchemy flasks (alchemy_flask) of the flask shelf, fire, science) are no longer in the list.
- CHANGED - Technologies show the game's own pictures and unlock names; reputation conditions read e.g. "Reputation with Jack: 40" with his portrait instead of an internal id.
- CHANGED - When Kebo Comfort runs, its Day & night tab sets the day length; the Cheats time speed is paused (your value is kept) and both clocks show the same time.
- CHANGED - The cheat switches can also be set in the main menu (Kebo window > Start > Installed mods > Settings on the card).
- CHANGED - Names from the game follow the language chosen in the Kebo window.
- FIXED - Jumping to another day (weekday buttons, hours over midnight) lets the day pass like the game does, so daily events happen: the Goddess weeps her blue crystals (crystal_goddess) on Envy day, and the resurrection lab has power again after Lust day.
- FIXED - A corpse from the item list is a real body like the game makes (organs, pockets, burial reward), fits your progress and keeps the morgue counter right.
- FIXED - The money popup no longer stays as an empty bar when you give and take back the same amount.
- FIXED - Opening the Cheats tab no longer hangs for about a second the first time.
- REMOVED - "Unlimited durability" - Graveyard Keeper 2 has no tool durability.
1.7.1
- Small update for the official Graveyard Keeper 2 modding guidelines. Requires Kebo Core 0.8.0 and the Kebo Adapter 0.7.0. Tested with Graveyard Keeper 2 1.006.
- REMOVED - the option "Developer items" (Game helpers -> Other). Kebo Mod no longer offers the game's internal test and developer items, hidden technologies or hidden inspirations - it only works with content the game has released. The option was off by default, so nothing changes if you never switched it on.
- REMOVED - Kebo Mod no longer writes the diagnostic file Kebo\item_dump.tsv. If it is in your Kebo folder, you can delete it.
1.7.0
- Everything since Kebo Mod 1.6.3 (includes the never released 1.6.4). Every page was rebuilt. Requires Kebo Core 0.8.0 and the Kebo Adapter 0.7.0. Tested with Graveyard Keeper 2 1.006.
- WINDOW - fits Kebo Core 0.8.0's new window: the Kebo Mod tab with its own pages; saving moved to Start -> Save & load (Kebo Core + adapter).
- ITEMS - reworked like an inventory: categories as a strip (new: "Recent" - the last ten given), a search over all items, a grid of big icons and a detail panel with name, how many you have, stack size, "carried in the hands" for big items, and the ID (only with "Show item IDs").
- ITEMS - "All" now really shows every item: more tiles load while you scroll (before it stopped at 180). The hit count always shows the full number.
- ITEMS - amount: d-pad left/right or Square/Triangle (hold = faster: 1, 5, 25, 100), quick buttons 1 / 10 / 50 / 99; the default amount is 1.
- ITEMS - mark several items with Cross/A or a click (also across categories) and give them all at once with "Give" (backpack, hands or on the ground as before). "Clear selection" resets every marked tile; items with the same name show their ID in the list.
- ITEMS - mouse: arrows < > next to the category strip and the mouse wheel over it. Controller: the d-pad moves in all four directions through the grid and into the detail panel, the highlight follows the right stick, L1/R1 switch the category.
- GAME HELPERS - reworked into four sections (Player, Crafting, World, Other) as a clear list: every helper with a short line what it does and a switch (green = on) or its value; the top line shows how many are on, "All off" switches everything back. Developer items are marked dark red.
- GAME HELPERS - Kebo Mod's options moved here from the settings page: sprint speed, backpack slots, carry limit, stack size (now a free number from 10 to 999), all milestones, and under "Other" the quick-save key, "Show item IDs" and developer items.
- GAME HELPERS - controller: d-pad up/down through the list, Cross/A switches, left/right changes values (hold = faster), L1/R1 the section. Sprint reads "Shift / L3".
- PLAYER - reworked like the game helpers: gold, silver and bronze each on their own line, energy, stamina, insanity, red / green / blue tech points, faith and happiness - every value with < > (controller: left/right or Square/Triangle, hold = faster) or typed in with Cross/A or a click (250 sets, +10 / -5 changes). Values stay within the game's limits. Quick buttons: refill energy, refill stamina, reset insanity.
- INSPIRATIONS - branches as tabs, one line with the branch and "7 of 12 unlocked", points with < >, "Complete all" and "Unlock all"; every inspiration with its icon, the game's own description, level and progress bar - ready ones first, finished ones last. Cross/A unlocks, Square/X completes (mouse: click / right click).
- TECHNOLOGIES - the six areas as tabs (with unlocked/total), filter, "Unlock this area" and "Unlock all"; every technology with the icon of what it unlocks, "Unlocks: ...", the price in tech points with the game's icons or "Needs something first". Cross/A unlocks for free and moves on to the next open one.
- TIME - a big clock with the weekday (the game's day icon) and a 24-hour band (click = jump to that hour), the time as a value (left/right = 1 hour), quick times, all six weekdays to jump to directly, freeze time and time speed. "Freeze time" lives only here now.
- TELEPORT - new page: the map shows your position like the game's own map (also inside buildings), all milestones and your saved places; the mouse wheel zooms to the pointer, dragging moves the map.
- TELEPORT - one press: Cross/A on the map or on a list entry teleports; with the mouse a click chooses, a double click teleports. Square/X or a right click saves the point on the map as a place. Places: rename with the pencil (keyboard opens with a controller), delete with the cross.
- TELEPORT - controller on the map: the left stick moves the cursor and snaps to milestones, L3 makes it faster, the right stick or LT/RT zoom, Triangle/Y jumps to you. Tabs Milestones / Places / Recent (L1/R1); the list entry you are on is highlighted on the map.
- TELEPORT - "Back": every teleport remembers where you were - one press takes you back. "Recent": your last five destinations. Milestones show discovered/total, undiscovered ones at the bottom.
- CONTROLLER - L1/R1 switch the category (Items), the area (Technologies), the branch (Inspirations) and the section (Game helpers) instead of the page; the matching button lights up. Thanks to GC8VIII!
- FIXED - after changing the game language the Items page showed the old item names until the game was restarted.
- The description on "Installed mods" is shown in your language. The log names the exact build of Kebo Mod that runs ("Build: ...").
1.6.3
- New: extra backpack slots (Settings > Kebo Mod, +5 to +30). Uses the game's own backpack upgrade and is stored in your save; setting it back removes Kebo's slots only when they are empty.
- Fixed: with "toggle work" on, the character got stuck when crafting could not continue (e.g. materials ran out).
- Fixed: toggle work no longer keeps swinging when you're out of energy (it lets go right away; also after 4 s without progress while gathering).
- New: big items (crates, deliveries, bodies ...) from the Items page go into your hands instead of the backpack; more than you can carry are put on the ground in front of you. The list marks them with "(carry)".
- New: carry up to 2, 3, 5, 8 or 10 big items at once (Settings > Kebo Mod > Carry up to, perks included). Uses the game's own carry limit and never lowers what your perks give; stored in your save.
- New: items without an icon (unused leftovers in the game data) are hidden in the Items list like dev items.
- Tested with Graveyard Keeper 2 1.005 including both hotfixes (builds 25506711 and 25509347).
1.6.2
- Tested with Graveyard Keeper 2 1.005 – no changes needed, the mod now shows as tested on the Mods page.