Kebo Mods

Mods / Kebo Adapter for Graveyard Keeper 2

Kebo Adapter for Graveyard Keeper 2

Verbindet Kebo mit dem Spiel: Aussehen des Spiels, „Mods“-Knopf im Hauptmenü, echte Pause, Spielsprache und volle Controller-Unterstützung.

Änderungen

0.7.2

  • Controller and mouse fixes, PlayStation touchpad and game names in your Kebo language. Needs Kebo Core 0.8.5 or newer. Tested with Graveyard Keeper 2 1.007.1.
  • NEW - PlayStation controllers (PS4 / PS5 without Steam Input): the touchpad moves the mouse pointer and pressing it clicks. Switch: Kebo window > Start > Controller > "Touchpad as mouse".
  • FIXED - Switching from mouse to controller in the game's own menus no longer presses the highlighted button (e.g. "Continue" in the main menu) - the first press only switches.
  • FIXED - After using the controller, the mouse works in the Kebo window (F8) with the first click again, and the mouse pointer shows up again as soon as you move or click the mouse - in the Kebo window, the game's menus and the game world. A controller button or stick hides it again at once.
  • FIXED - Controller navigation in other mods' windows (GK2 Codex, Thoughtful Week) works again, also with Kebo Comfort's "Toggle work" on.
  • FIXED - Area names from the game follow the language chosen in the Kebo window.
  • FIXED - Fewer small stutters: a background check now runs far less often.
0.7.0
  • Everything since the adapter 0.6.3 (includes the never released 0.6.4). Requires Kebo Core 0.8.0. Tested with Graveyard Keeper 2 1.006.
  • SAVING - saving for Kebo Core's page "Save & load": save now (the same way the game saves when you sleep) and back up the current save - moved here from Kebo Mod, because it is game code.
  • LOADING (new) - lists every save of the game with day, date, autosave mark and graveyard / church / village values, and loads the chosen one from inside the game: first to the main menu (like "Main menu" in the pause menu), then the game's own loading screen and loading. Gives up safely after 60 seconds and writes every step to the log.
  • STARTUP LOGOS (new) - "Skip startup logos" in Kebo Core's settings: ends the game's logo sequence at once (stops a running video, hides the logo) and lets the game go on loading the main menu exactly as after the last logo.
  • BUTTON ICONS - the key help shows the real buttons of your controller (Xbox, PlayStation) instead of letters, also for the triggers, stick clicks, Start and Back. Before, the lookup never found a button because of how the game compares its button values.
  • MOUSE AFTER CONTROLLER - the first mouse click after using a controller works again (the mouse is switched back on before the game's UI handles the click), and a trigger that is slightly pressed no longer keeps the mouse switched off. Only real button presses and stick movement count as controller use.
  • FIXED - the game's own orange selection corners showed up next to the Kebo window when using a controller (the game's frame follows every focused element but sizes itself for the game's UI). They are hidden while the Kebo window is open and come back when it closes.
0.6.3
  • Fixed: in game the adapter no longer makes the game load its options window just to read the UI style (this could freeze the game).
  • Please update together with Kebo Core 0.7.4.
0.6.2
  • Stick clicks (L3/R3) are read directly from the controller and count exactly once per press
  • Fixed: toggle functions on stick clicks (e.g. the controller sprint of Kebo Mod) acted like "hold" on some controllers (e.g. DualSense)
  • Fixed: after closing the Kebo window while a game window was open (e.g. fishing), the character could stay without control – control now always comes back once the last window is closed
  • New game event for mods: instant crafts count as "craft queued" – e.g. construction orders in town (used by Kebo Recipe Pins to tick them off)
  • Works together with the new controller navigation of Kebo Auto Fishing
  • Requires Kebo Core 0.7.3 – please update Kebo Core first
0.6.1
  • Requires Kebo Core 0.7.2.
  • L3 / R3 (stick clicks) now also work while a game menu is open - read directly from the controller.
  • PlayStation controllers with Steam Input: touchpad and gyro no longer make the menu selection jump. The mouse takes over again on click, mouse wheel, or clear movement after 3 s without controller input.
  • Text fields in the Kebo window open Steam's gamepad keyboard (Big Picture, Steam Deck, Steam Input).
  • Performance: the controller is read once per frame instead of several times; no more memory garbage every frame.
  • The "modded by: Kebo" line is only searched for in the main menu, not during play.